If you want to go from a 1980s video arcade to a dystopian world of 2088 with a pit stop in 2025, you can get there by riding Arcade Knights’ authentic ’80s synths on “Neon Dreamers” and the album it ends, Cyber Hack.

And you can do all that while you read the graphic novel of the same name (Cyber Hack: Uprising), for which the album is the soundtrack, because everything he does tells a story.

The video will take you right into dystopia.

“I have, with that full album, Cyber Hack, including ‘Neon Dreamers,’ a graphic novel that I wrote,” said Arcade Knights. “There’s also lyrics in the Cyber Hack and ‘Neon Dreamers’ tracks, that helps tell a relavent story, it’s all linear. From the first track to the 11th track, there's a full story that unfolds.”

Musically, the story is narrated through 1980s hardware sounds. He emphasizes hardware, not computers.

“Yes, I’m an 80s kid, and what I’ve done with Arcade Knights is I use ’80s synthesizers, authentic synths, authentic sounds, all in hardware. I don’t use a DAW. I use the hardware. So, with Cyber Hack, it’s an old school feel with a modern twist, because what I also add to the music, aside from the authentic ’80s synths, is modern glitch sounds, cyberpunk elements.”

The hook in “Neon Dreamers” conveys the feel of the music and a hint of the story of the album and the novel, and Arcade Knights’ approach to music:

We’re neon dreamers lighting up the sky
Chasing our tomorrow, never asking why
With our hearts electric breaking through the dark
In this digital world we’ll make our mark

He is making his mark in a digital era with, as previously noted, ’80s hardware. He started putting out music in January 2024, the month, he says, that he left computers behind to make music. He tried the digital audio workstations.

“I wasn’t able to really get my feelings through the mouse and into the interface. And then I said, ‘I’m done with this,’ and I went back to hardware synthesizers, hardware sequencers, hardware groove boxes with authentic ’80s sounds and the tactile feel of me hitting pads and turning knobs to get the synthesizer frequency pattern just right.”

His day job is as an ethical hacker — he hacks the systems of critical infrastructure to find any weaknesses so they can be eliminated before bad guys can exploit them.

“I protect power grids, oil rigs, the big, heavy kind of industry.”

In fact, some of the tracks on Cyber Hack include industrial sounds glitches from his work. For instance, one of them is wrapped like an industrial power transformer.

“I changed the pitch and worked the sound, so it’s my sound.”
 
The story in Cyber Hack is based on the potential threat of AI.

“The story has this battle of an evil AI with a retro ’80s hacker group that is defending our freedom today. That’s the idea behind the album and the music, and every track, every key signature I use is related to a feeling I want to invoke through this journey, this album. So, from start to finish, there’s this kind of up-and-down conflict. There’s a heavy, rebellious anthem, and then there’s a resolve at the end.”

“Neon Dreamers” is the final song of the album, and he says that through it you can get an idea of where the story goes.

Everything he does has a story, and every album has or will have a graphic novel to go with it. The novel for an album he released last year, Dark Fate, will be out this October, on the anniversary of the album’s release. Cyber Hack, the novel and the album, are on Amazon.

Everything he does is on retro-based equipment. He wants to bring that sound, that feel of the ’80s arcades, into the present and adapt the modern world to it. He also does his own mixing, mastering and engineering—everything from start to finish, in hardware.

And vice versa.

“I’m creating synthwave-cyberpunk music. I’m expanding it back to the past into a retro arcade feel, but really still having the true dystopian future aspect, like Blade Runner, which is cyberpunk.”

The name of his band, Arcade Knights, comes from the feel of that era, when he was a kid. He cites the soundtracks from Miami Vice, Rambo, Terminator, Tron, and arcade halls, “all those flavors.”

He is trying something new, with his albums doing double duty as albums — wonderful electronic listening — and as soundtracks for his graphic novel. A great deal of the charm and, for him, the passion, is doing it on ’80s hardware, with ’80s sounds brought into the 21st century.

“I really want to make this a full-time thing, so I’m really putting my heart into it. And dude, it feels awesome! Nostalgia meets modern neon and cyberpunk.”

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I've sometimes felt as though every piece of music is an exploration of our perception of time. What sparked the idea of focusing on time as the main focus for your new work?

The focus on time in this work emerged quite unconsciously.

What actually happened is that the title came last, after I received an email from John (Benedict ndr) regarding the production timeline. In the middle of that email, those two Latin words appeared, and for me, as an Italian reading them in an English context, they had an almost striking, illuminating effect.

At that point, I went back to the pieces I had written, listening again to how they had been developed and recorded, and also considering the broader time span over which the entire EP had been composed. It became clear to me that Tempo Fugit was the most fitting title to represent the work.

I've been listening to Tangerine Dream's Zeit a lot recently but that album is based on a very specific concept of time, as pioneered in the West bei Parmenides, that time does not, actually, move. What are your own reflections on time?

Time is perhaps the most objective construct that exists in nature, and yet the most paradoxical aspect of it is that it is entirely perceived in a subjective way.

At times, time seems not to pass at all; at other times, it rushes forward, or even feels as if it stops. But this sense of flow, its rhythm, its pace, is not determined by time itself, it is determined by us.

This is precisely why I see it as such a fundamentally objective dimension. It is inescapable, it is constant, and yet our perception transforms something absolutely objective into something deeply subjective.

Time is not just the medium through which music flows, it can also be a musical tool in its own right. How did you work with it for Tempo Fugit?

For this EP, I worked with time in two main ways.

On one hand, there are pieces built around a very clear and explicit temporal reference, a metronome. On the other, there are works that were recorded almost entirely without any fixed time reference. This applies both to the piano pieces and to the electronic ones.

In some tracks, the presence of a grid allows for a very precise perception of construction, almost as if the composition were being built brick by brick. In others, there is a deliberate need to remove any external reference and instead follow what I would describe as an inner sense of time.

These two approaches reflect the way I usually compose, and they are both clearly present and articulated throughout this EP.

Many contemporary composers have tried – or are still trying to make – time transparent by opting for extreme lengths. Your music, however, is quite to the point, on your earlier van Gogh EP even radically so. What is satisfying about concision for you?

I don’t usually approach composition by asking myself how long a piece should be.

When I work on immersive projects, of course, there are specific durations dictated by the storyboard. In those cases, the shorter the piece, the greater the risk of it sounding like a jingle. It becomes more difficult to preserve an emotional depth rather than just leaving behind a catchy motif.

At the same time, I find it very interesting to impose, in a way, constraints of brevity. I have written pieces that last twenty minutes or more, though they are often less suited to streaming platforms, and in some cases they have not even been officially released, as they belong to installations or more experimental contexts.

On the other hand, I also created a collection of one hundred one-minute pieces as part of a creative exercise called “100 days.” The idea was to repeat a creative act every day for one hundred consecutive days. My approach was to sit at the piano, even before having my coffee, and write exactly one minute of music.



Over time, this became a fascinating process. In the beginning, I relied on a timer, constantly checking the clock. But toward the end, I developed an internal sense of that one-minute span. Despite differences in tonality, meter, and tempo, I could almost instinctively feel when to begin and when to end each piece.

That experience taught me that duration is not something I impose from the outside, but something that can be internalized and shaped from within.

I understood that the process on Tempo Fugi was very different from piece to piece, with some finished quickly while others taking a lot of time. What is it about some works, do you feel, that makes them harder to nail down – how would you describe the sensation that something is “done”?

In this case, it was not really about how long it took to finish each piece. The tracks were written at different times, sometimes even years apart.

What happened later, when I listened back to them, was that I felt the need to create a stronger sense of cohesion across the EP. By “cohesion,” I mean introducing elements that could give more consistency to the role each track plays within the overall narrative.

So I revisited older demos that had been sitting in my archive for quite some time, pieces I still considered valid, and approached them almost as a form of rearrangement within the context of the EP. It was not about struggling to complete a piece, but rather about shaping it so that it could fully belong to this specific body of work.

For me, a piece is finished when I feel a strong coherence in the message I want to convey, when every sound has found its place, and when the musical discourse flows naturally and feels complete. It is not something I can define in purely rational terms. It is, above all, a sensation.

Since the process for Tempo Fugit was quite extensive, were there possibly overlaps between tracks composed for this project and the Van Gogh show? If so, how similar do pieces composed at the same time but for different projects tend to be?

There was no overlap. The music for the Van Gogh project we are referring to was written before the pandemic, whereas the material for Tempo Fugit dates back, at most, to about two or three years ago.

If we talk about similarities between pieces, I would distinguish between two different aspects.

From a purely musical perspective, meaning harmony and melody, it is actually more likely for similarities to emerge over time rather than within the same period. When you develop a certain awareness in your musical language, it naturally creates a kind of continuity, almost like a diary of melodic and harmonic ideas that evolves over the years.

On the other hand, pieces written within the same timeframe may resemble each other more from a sound design perspective. For example, if you are exploring a particular instrument, a specific synthesizer, a new effect, or even a certain way of miking the piano, these elements can shape the sonic identity of multiple pieces. Even choices like register or tonality can be influenced by those explorations.

So, if there is a form of resemblance within the same period, it is more likely to emerge from the sound and the tools being used, rather than from the underlying musical writing itself.

The release opens with a piece called “Repetition,” which called to mind a sentence by Ryoko Sekiguchi: “Time doesn’t pass, it returns.” How do you see that yourself – and how do you use repetition and variation in your work?

I see repetition as a beautiful form of communication, where the reiteration of an idea actually allows that idea to emerge more clearly.

The presence of a pattern becomes almost a kind of subtle game with rationality, with perception, with the listener’s intelligence. It invites a process of recognition, almost like solving a riddle.

This is what I find particularly compelling about minimalism. An idea is explored, listened to, gradually exhausted, then transformed, and the cycle begins again.

Since one part of the project seems to have been to use music to capture specific moments in time – how do you see the relationship between the moment and the music created in it? Quite often, sad music gets written in happy times of an artist's life and vice versa, so it seems like a complex relationship.

I agree that it is a complex relationship, and I would even extend it beyond the idea of writing sad music in happy times, or happy music in sad ones, as a way of balancing or compensating.

For me, it also involves the relationship with instruments. My work moves between acoustic instruments, like the piano, and more electronic forms of production, and I often experience this dialogue between emotional states and sound through them.

For instance, I might be drawn to more experimental electronic instruments during a more rational phase, while in a more instinctive or emotional moment I might turn to something structurally more defined, like the piano. In this sense, the contrast or interplay between different emotional states becomes symbiotic with the choice of instruments.

So yes, I would definitely describe this relationship as complex, but also deeply fascinating.

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Luca Longobardi Interview Image (c) the artist
 

“I see repetition as a beautiful form of communication, where the reiteration of an idea actually allows that idea to emerge more clearly.“
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